
Wednesday, September 30, 2009
Web Design is 95% Typography

Wednesday, September 23, 2009
Microbloggers, Meet the Microvideo
Jenna Worthham
September 21, 2009
http://bits.blogs.nytimes.com/2009/09/21/microbloggers-meet-the-microvideo/?ref=technology
This article is about a company called Particle who designed video software that can be posted as a status update in Facebook and Twitter. The concept is originally aimed for digital calling card online that holds data about someone’s identity on the web. However, the idea becomes a thriving trend for social networking users who like to broadcast every single detail of their lives online.
This is another good example of information design as people always find a new way to communicate by posting microvideos in their Facebook and Twitter accounts. Both sites are web based text and pictures so by adding videos, the online socializing just become more interesting and lively. Microvideos is just another interface. It maybe a short video but it is without doubt an engaging trend because you are not just reading text or looking at pictures with tag lines but you are hearing sounds and watching movements.Wednesday, September 16, 2009
Playfulness, Usability, & Context: The Three Pillars of a Delightful User Experience
Fred Beeche
September 15th, 2009
The article is about users experience on iPhone’s apps based on design structure and entertainment. The author picked two new measurement unit conversion apps in which both iPhone developers recorded their design activities on the web and made the app available a week after one another. The two apps served the same purpose but with an entirely different approached on the user experience. One app was sensible while the other was playful and mechanical. The author also wrote colloquial “usability test” and exercised them with iPhone user peers. The result brought the author in conclusion that playfulness was obviously not the great focal significance in experience design. In developing apps, the author encouraged designers to give in a lot of thoughts about the context in the users-end approach and take in playfulness when assess accordingly.
This is a great review to read and for many iPhone users like myself, who is always scouting for new fun interesting apps, I find myself agreeing with the author. Some apps were so poorly design that it’s so hard to navigate the created system when the developer should have use pragmatic approach than theoretical. It’s not about how bad apps can be but sometimes, fun does not always fit the case especially when the idea of playfulness becomes one’s frustration. An app like conversion, the task is clearly straight going from point A to point B and there’s simply no room for play. This review is definitely relevant to the class and information design extracted the relationship between usability and playfulness and how they should apply on the context and delivers them to users interface. There may be plenty of ways to pass information and develop apps but keeping individual interaction in the application is a success.